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- #Deep rock galactic gunner build install
- #Deep rock galactic gunner build mod
- #Deep rock galactic gunner build update
- #Deep rock galactic gunner build full
Hovering your mouse over a Mod, Overclock, or Status Effect button for 0.25 seconds will bring up a Tooltip for 10 seconds that provides a textual description of what it does in-game. Scout's M1000 gets two models (Hipfired Shots and Focused Shots). Engineer's Breach Cutter gets an additional model for its projectile. Driller's EPC gets two models (Regular Shots and Charged Shots). #Deep rock galactic gunner build update
As the build fills out, the metrics in the bottom part of the GUI will automatically update with the new values.
#Deep rock galactic gunner build mod
Every Weapon in the game has its own tab in the GUI (grouped by Class), and every Mod and Overclock can be selected to customize your build. There's an interactive Graphical User Interface ("GUI") that imitates DRG's Equipment Terminal, which gives it a very intuitive layout for anyone who's played the game. Average time required to Ignite or Freeze an enemy (if the Weapon is able to do either Heat or Cold with its attacks)Īfter you finish installing it on your local computer, there are a wide variety of features available:. Average probability to break a Light Armor plate. Utility, which covers most of the non-combat things:. #Deep rock galactic gunner build full
A full list of 17 enemies' Breakpoints (how many shots it takes to kill), which accounts for hitting Weakpoints and breaking through Light Armor. Average percentage of damage that is lost to "Overkill". How long it takes to expend all ammo without resupplying. Estimated Weakpoint Accuracy (probability to hit an enemy's Weakpoint). Estimated General Accuracy (probability to hit an enemy anywhere). Average percentage of Direct Damage wasted by Armor on enemies. Ammo Efficiency (how much "bang for your buck" you get for every shot). Theoretical maximum amount of damage dealt (assumes hitting the max number of enemies with every ammo consumed, without resupplying).
Theoretical maximum number of enemies hit per ammo consumed. Sustained DPS vs a secondary target (ignores Status Effects and the three primary-target DPS flags). Sustained DPS vs a primary target (also affected by the three DPS flags). Enable the Armor DPS flag to model it as if a percentage of the Direct Damage gets reduced by enemies' Armor.
Enable the Accuracy DPS flag to model it as if only General Accuracy percent of the bullets hit the target.Enable the Weakpoint DPS flag to model it as if Weakpoint Accuracy percent of the bullets hit a Weakpoint.
#Deep rock galactic gunner build install
If you use either Mac or Linux, you'll need to install Java 8 or higher on your machine and then download the runnable JAR file from the release. If you use Windows for your OS, you can download and run the installer.exe attached to the release which will use an Installation Wizard to install and configure the program automatically. This program is a freeware, open-source fan project, so it's completely free to download and use. I'm also open to adding people as Collaborators to this project. If you want to contribute to this project, feel free to make a Pull Request and I'll take a look at your suggested changes. All the work done for this project benefits everyone who uses that website, too! I hope that everyone in the DRG community (including the Developers) will find some benefit from the research and modeling done for this project.Īdditionally, Karl.gg uses the Mod and Overclock tooltips from this program, and the metrics calculated for each build get used in the Advanced Statistics View.
This project is something to keep my coding skills sharp, find all the numbers and hidden mechanics, and do the math automatically to see which build for a Weapon performs the best.
Provide accurate and precise information about every aspect and mechanic of the weapons.
Provide a tool that the DRG community can use to objectively and constructively discuss, compare, and contrast different builds for each weapon. On top of that, the information displayed in-game is often incomplete, obfuscated, or occasionally incorrect. I love playing DRG, but it's not always easy to tell which weapon Mod or Overclock will be more effective. A passion project to understand the weapons of Deep Rock Galactic